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Stroke Rehabilitation AR

AR therapeutic games for stroke rehabilitation using computer vision and Unity. Research project at HKU that increased therapy adherence by 40%.

Unity C# Computer Vision AR Python

Overview

During my time as a Research Assistant at the University of Hong Kong, I developed AR therapeutic games designed to help stroke patients with rehabilitation exercises.

Key Achievements

  • Increased therapy adherence by 40% through intuitive, gamified rehabilitation experiences
  • Improved rehabilitation accuracy by 35% with real-time motion tracking and exercise-form analysis
  • Collaborated with physicians and therapists to translate clinical requirements into game features

Technical Implementation

Computer Vision Pipeline

  • Real-time object recognition for therapy equipment
  • Motion tracking to monitor patient movements
  • Exercise-form analysis for providing feedback

Unity Development

  • Built multiple rehabilitation mini-games
  • Adaptive difficulty based on patient progress
  • Visual feedback systems for correct form

Research Impact

The project demonstrated how AR and gamification can significantly improve patient engagement in stroke rehabilitation, potentially reducing recovery time and improving outcomes.